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Do I Go Again After Getting a King

Draughts - a game that helps to challenge and develop your mind

In the era of graphically avant-garde computer games with unlike characters and complex plots, lath games remain pop. Isn't it surprising that games similar draughts are still a bestseller? People not just buy traditional board games but also search websites where they could play against a virtual opponent and download apps on their phones.

If you call up about it thouroughly - this is not a coincidence. Draughts is the game that develops logical thinking and has articulate rules. Many of us have very positive associations with babyhood when playing draughts or checkers we spent time with our family and friends - parents, grandparents or siblings.

Draughts seem like a simple game, but winning with an experienced player is not piece of cake at all. You can recollect over strategies here and create really interesting situations on the board. Even if yous often play, the game will surprise you.

Draughts have many national variants, and then you can also change the rules according to which you play. Are you going to determine on mandatory capture? Do you lot want the king to motility any altitude diagonally i.e. the king has "long moves" or exercise you lot prefer it to move simply one footstep forwards or backwards? Depending on the rules, pieces are as well able or not able to capture backwards. Changing the rules is a practiced style to vary the game, which will be a not bad exercise for your brain.

Draughts - types and variants

The draughts lovers distinguish two basic types of the game:

  • international draughts → played on a 10x10 board (100 fields);
  • classic draughts → played on an 8x8 board, i.e on 64 fields.

Board and pieces

What all variants of draughts accept in mutual is the lath - similar to the chessboard. Likewise at the outset of the game, each player has the aforementioned number of pieces.
In nigh variants, players place their pieces and play the game using black fields, although in that location are exceptions to this dominion. This also results in the configuration of the lath - unremarkably the first field on the left side of each thespian is a night one.

Different rules of draughts

However, everyone who begins their adventure with draughts should remember that the rules followed by people in unlike countries are not the same. A Spaniard likes to play according to his rules, but virtually likely a Brazilian or an American volition cull different ones. If, in improver to the general rules, yous are as well looking for more than detailed data nearly game variants, you've reached the right identify Bank check Multifariousness of draughts - did you know that draughts game rules may differ?

How to begin playing draughts?

Who starts the game? White pieces but...

The first move belongs to the player using white pieces. Players accept turns every unmarried move and the histrion is permitted to motion only his ain pieces. In general, pieces can be moved diagonally, forwards and be placed on the empty field in the next row. Nevertheless, in that location are exceptions to this rule, e.g. Turkish draughts.

Moves backwards

Less experienced players often wonder if a slice can move dorsum. The rules clearly emphasize that moving back is not allowed. The exception is a king/queen - the extraordinary piece that can move backwards.

King / Queen

How tin a regular piece become a king (queen)?

Male monarch (also named a queen) is a special slice, which can move differently to all the other pieces - and anyone who has ever tried to play draughts, knows how important information technology is to get a male monarch, as well as how the king can help to win quickly. But none of the pieces has these infrequent privileges at the beginning of the game. It takes a lot of effort to make a slice to become a king - your slice needs to walk through the entire board, reach the promotion line (the nigh afar row on the opponent'south side) and stop on information technology.

What are the king's movements?

Different other pieces, a male monarch can move forrad also equally backwards. In most variants of draughts, the king moves diagonally, provided that your own pieces are not blocking the king'southward movements and at the aforementioned time that the rex will not be blocked by your opponent'due south pieces (placed one behind some other). King is immune to end diagonal movement on whatever, even the virtually distant field. The exception to this rule is English language draughts and American checkers - a rex can but move one field forwards or backwards.

Capturing

Capture rules

It is usually considered that all pieces can capture forrad and backwards. Capturing means that your piece jumps over the opponent's piece and stops on an empty field just backside information technology.

You can also capture more than one piece in one motion (named as multiple capturing) or even modify the direction of the capture, provided that at that place is one empty space between the opponent'due south pieces (so that your piece can freely jump on the field between them).

Mandatory capture

Players have often doubts whether the capture in draughts is obligatory. Amateurs, besides as professionals, agree that capturing in draughts is mandatory.

Which capture should be chosen?

Post-obit international rules, the player should choose a sequence of capturing and then that he captures the maximum number of pieces - which means as follows :

  • if nosotros starting time capturing, then we should stop information technology - yous can not stop in the middle of the sequence of multiple capturing;
  • if nosotros have at least two captures to cull from, then we have to decide on this i during which more pieces will be captured;
  • if at that place are more opportunities to capture the same number of pieces, and so it is upwards to you to decide on the most beneficial sequence.

In American checkers or English draughts you can choose any sequence of capturing, you accept no obligation to capture the maximum number of pieces.

Winning

Each player strives to win by capturing all the opponent'south pieces. The more kings you lot have, the easier it is for the actor to win. Yet, you should endeavor not to let the opponent do the same.

And non only capturing of all opponent's pieces can give you a victory - if you lot can cake his pieces in such a style that he won't make any movement, you've got your work done :) You lot won!

How to win in draughts?

Winning after a long fight with a demanding opponent gives a lot of satisfaction. Merely it also requires a lot of concentration, the ability to predict a few moves in advance, planning, and oftentimes sacrificing one or even more pieces.

The most important thing is to capture the opponent's pieces

More experienced players know that confrontation cannot exist avoided - pieces must come across on the board, and the showtime "meeting" usually happens speedily in the middle of the board. To some extent, the player'southward success depends on the power to place the pieces in such positions so equally to capture as many pieces of the opponent as possible. And surprisingly, losing or not any of your own pieces is not the most significant issue- in the end remember that a fight requires victims. It is essential to confront your opponent in such a manner that leads to capturing his pieces.

How to place the pieces on the board?

Draughts beginners are oft under the illusion that setting the pieces on the left or right side of the board is safer. And unfortunately, they are not right in this example. If a piece is placed at the edge of the lath, it controls merely one square in front of it. At the same time, a piece in the centre of the lath tin effectively control two fields. If you care about protecting your pieces, place them in the heart of the lath - build a squad of pieces, they will be protecting i another (from the back, the left and right side). Retrieve also that the pieces placed at the edges of the board are easier to be blocked and thus it is less complicated to exclude them from the game. A lone, blocked piece somewhere on the side of the board will non be useful and will not help y'all to win.

It's not worth splitting pieces into small-scale groups - when they form one team, they cooperate better together. Information technology is easier for them to protect one another. It's too easier to pull your opponent into a trap.

A describe - when the result of a game is inconclusive?

In the example of checkers information technology is non exceptional that a game tin can stop in a depict.

In 2007, Jonathan Schaeffer in the latest version of his estimator programme proved that in English draughts the game during which players practice not make any mistake, is ever to end in a draw.

In real life people are used to making mistakes, therefore every unmarried game is exciting and unpredictable. Still, there may happen that playing draughts ends in a draw:

  • if during the next 25 moves (a 10x10 board) or during the next xx moves (a 64-field lath) but the kings are moved, and none of the players either move the regular pieces or makes the capturing movement;
  • if the same sequence of pieces on the board appears for the tertiary time.

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Source: https://www.draughtsforandroid.com/basic-draughts-rules.html

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